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MEGASUPREMACY

10-18-2002: South America wins the first PBEM game hosted by this site.  It ended in detente with SA beating Africa by one point!.  Hopefully in the coming weeks I will give an overview of the game!

10-13-2002: Added the supply center under the Rules section - "Main Set".  Also added the card backs for the mission cards under "MISC."  Thanks goes out to Jamie Wallis for these files!

8-22-2002: Updated the links for the MegaMap.  Kudos to Lincoln for making these well done files!!!

6-14-2002: Well, here's the revamped site!  Right now, it is only an appearance update but I hope to make other enhancements soon.  If you have any suggestions feel free to email me with them!

RULES

Please click on each link and you will download a Microsoft document(*.doc) from a corresponding set. 

SET NAME CONTENTS RULES FILES
Supremacy Main Set
  • Rules book.
  • Map
  • 4 dice
  • Six supply centers.
  • 65 cards consisting of 20 Grain, 20 Oil, 20 Mineral, 3 Nukes and 2 L-stars
  • 18 Black mushroom clouds.
  • 80 Black Circles.
  • 100 - Billion dollar bills.
  • 40 - 500 million dollar bills.
  • 40 - 100 million dollar bills.
  • 20 - 50 million dollar bills
  • 20 - 25 million dollar bills.
  • 20 - 5 million dollar bills.
  • 20 - million dollar bills.
  • 12 navies per superpower(6) for a total of 72.
  • 40 armies per superpower(6) for a total of 240.
Supremacy Basic Rules 3.0(80KB) Resource Deck One List(19KB)

Resource Deck One Graphics File(cards)(91KB Zipped)

Supply Center(28KB)
Resource Deck Two
  • Rules book.
  • 65 cards consisting of 20 Grain, 20 Oil, 20 Mineral, 3 Nukes and 2 L-stars
Resource Deck Two(17KB) Resource Deck Two List(15KB)

Resource Deck Two Graphics File(cards)(93KB Zipped)

Warlords and Pirates of the Neutral Zones
  • Rules book.
  • Supply center.
  • 40 Black Navies.
  • 110 Black Armies.
Warlords and Pirates of the Neutral Zones(44KB) Supply Center(30KB)
Neutron Bombs and Killer Satellites
  • Rules book.
  • 18 Neutron bomb Mushrooms for each Superpower(6) for a total of 108.
  • 40 Circles for each Superpower(6) for a total of 240.
Neutron Bombs and Killer Satellites(33KB)  
The Middle Powers
  • Rules book.
  • 40 Armies for each new Middle Power(2) for a total of 80 new armies
  • 18 Neutron bomb Mushrooms for each Middle Power(2) for a total of 36.
  • 40 Circles for each Middle Power(2) for a total of 80.
  • 12 navies for each Middle Power(2) for a total of 24.
  • Two supply centers.
    Note: The total pieces are 220. The box states 216 but I have three sets and they all have the minumum pieces listed here. Because of this, I have this revised total.
The Middle Powers(25KB)  
High-Tech Edge for Conventional Forces
  • Rules book.
  • Army Deck contains 40 cards. Each card shows a Tech Level rating from one to five. There are eight cards for each Tech Level.
  • Navy Deck contains 40 cards. Each card shows a Tech Level rating from one to five. There are eight cards for each Tech Level.
High-Tech Edge-Conventional Forces(29KB) Graphics file(cards)(21KB Zipped)
High-Tech Edge for Strategic Forces
  • Rules book.
  • Nuke Deck
  • Neutron Deck
  • L-Star Deck
  • Killer Satellite Deck
    Each deck contains 40 cards. Each card shows a Tech Level rating from one to five. There are eight cards for each Tech Level.
High-Tech Edge-Strategic Forces(36KB) Graphics file(cards)(41KB Zipped)
Unconventional Forces
  • Rules book.
  • Officer Roster Sheet.
  • 40 Saboteur cards
  • 15 Assassin cards
  • 25 Spy cards
  • 20 Biowar cards
  • 5 Biowar-Antidote cards
  • 20 Chemwar cards
  • 20 Envirowar cards
Unconventional Forces(45KB) Officer Roster(21KB)

Graphics file(cards)(78KB Zipped)
Fortuna
  • Rules book.
  • Four decks of cards: Fortuna Deck One, Fortuna Deck Two, Fortuna Deck Three and Fortuna Deck Four. A total of 164 cards with 328 headlines of News, Rumours and Acts of God.
Fortuna(34KB)  
Boomers
  • Rules book.
  • 40 Submarine miniatures. Five for each Superpower.
Boomers(47KB) Admiral's Registry-Logbook(19KB)
Tanks
  • Rules book.
  • 40 Tank miniatures. Five for each Superpower.
Tanks(32KB)  
The Field Marshall's Handbook to Supremacy
  • Rules book
The Field Marshall's Handbook to Supremacy(218KB)  
Colonial Legions and Merchant Marine
  • Rules book.
  • 60 New armies for each superpower(8), a grand total of 480 new armies.
  • 20 navies/merchant ships per superpower(8) for a total of 160 new navies/merchant ships.
  • 160 'M' decals to label all the new navies.
  • 18 New black mushroom clouds.
Colonial Legions and Merchant Marine(69KB)  
Mega-Map
  • Rules book.
  • Map.
  • Mini-Map for planning.
Mega-Map Rules(71KB) Mega Map(Complete!)-65KB Zipped *.pdf file
Mega Map(Complete!)-113KB Zipped *.wmf file
Fighter-Bombers

VARIANTS

VARIANT CONTENTS RULES FILES
BATTLESHIPS
  • Rules book.
  • 3 Battleships for each superpower for a total of 24 Battleships.
  • BATTLESHIPS(45KB) Captain's Registry(23KB)
    AIRCRAFT CARRIERS
  • Rules book.
  • 3 Carriers for each superpower for a total of 24 Carriers.
  • AIRCRAFT CARRIERS(36KB)
    HELICOPTERS
  • Rules book.
  • 5 Helicopters for each superpower for a total of 40 Helicopters.
  • HELICOPTERS(38KB)
    AIR UNITS
  • Rules book.
  • 20 Air Units per superpower for a total of 160 Units.
  • AIR UNITS(34KB)
    ARMORED PERSONNEL CARRIERS
  • Rules book.
  • 5 APCs per superpower for a total of 40 APCs.
  • ARMORED PERSONNEL CARRIERS(38KB)

    MISC.

    Missions(184KB Zipped) - Card Backs(65KB) This variant gives superpowers objectives to reach during the game.  In the zipped file is the rules on how to use them.  Thanks goes to Jamie Wallis for this unique concept!

    ABM and ASATs(26KB) This variant goes over the current controversies of the Missile Defense Shield.  Thanks goes to Stephen Cooke for this addition!

    Tournament Point Allocation System(TPAS) Spreadsheet(24KB) This spreadsheet(.xls) will help you total a player's points in case the game ends in détente.  Just enter the values in the blue cells and the sheet will do the rest.  I made this after the tournament in Chicago.  I did this because of the unnecessary paperwork that came up due to the tallying needed.

    SUPER SUPPLY CENTER(80KB) This supply center has all the regular/variant unit rules with Order of Play, Building Cost, Strategic/Conventional Battle Drill and General Moving Costs.  I've heard that there are problems with this item when printing it directly through the web browser.   All I can say is that you have to use an image editor to open the file and do the following settings:  set the page to landscape with .25 inch borders for this to print correctly and scale to fit to page.  I hope that this is an valuable tool for you to use!!

    Mega Map Warlords and Pirates Supply Center(64KB) This is a modified supply center to cover those new territories created by the Mega Map.  Thanks goes to Magesmiley, a fellow member of the Deja.com discussion group!

    Resource Deck Three(23KB) This is a list of new cards for use with the Mega Map. Thanks goes out to Jeffrey Pawlowski for this document!

    Resource Deck Three Graphic Files(93KB Zipped) This is a graphic file of cards inspired by the RD 3 expansion.   You need to open a graphics editor and set the print toggle to stretch to fit page.  It is not perfect, but it is a quick way of using the new territories of the Mega Map.  For some reason, MS Paint will make the cards smaller than they should.  I recommend using an editor whose print function will have a stretch to fit page option.  Using that will make the cards just about the same size as the original ones.

    Reference Sheets(21KB) This Excel document helps you keep track of your superpower's technology.  This is inspired by the reference sheet documents of nathanskye.  Thanks goes to nathanskye, a member of the Deja.com discussion group!

    MegaSupremacy Variant Rules(86KB Zipped) This document has many expansions highlighted and expanded upon.   It is very comprehensive.  Fair warning, the file is zipped and will expand to 1.4 MB!  Thanks goes to Tom Wilcox, also a member of the Deja.com discussion group, for the document!


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